Marvel vs. Capcom, a series that we thought ended over a decade ago, is now back and packing a punch with its third installment. The new game, MvC3 is very different from the other two games in the series, but I’ll try not to get too technical for all the casual gamers reading this. So here it goes.
Upon starting the game, you’ll immediately notice a change in graphics from the previous versions. The stages and characters are in full 3D, despite the 2D gameplay. The amount of characters has been reduced from a whopping 56 in Marvel vs. Capcom 2 to mere 36 in Marvel vs. Capcom 3 (no you don’t have enough characters to choose from 😛 ). This is actually really nice though, because each character is unique and they are now (mostly) balanced. The controls have also been changed, but again, I won’t get too technical.
Marvel vs. Capcom plays and looks very nice, and is a BIG fan service in many ways. However I have two problems with the game. There are a few very obscure characters such as the comic book villain, M.O.D.O.K., and Arthur from Ghosts n’ Goblins. Don’t get me wrong, digging deep for characters is great, but there’s a limit. My other complaint is that some of the rigged characters from Marvel vs. Capcom 2, such as Sentinel, really weren’t balanced with the rest of the characters at all in Marvel vs. Capcom 3.
Overall, MvC3 is a fantastic fighting game that sets a high bar for other fighting games debuting later this year. Between your old favorites and a slew of new combatants, Marvel vs. Capcom 3 is sure to keep your interest for a while, especially if you have people to play with.